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Another cool thing would be the ability to set starting element of the tornado.įor those interested: get a corrosive whip with range, hit once when tornadoes are released: boom you have 12 tornadoes going off reducing armor to 0 in miliseconds. I'd like the augment to be standard functionality of the skill, and give her a new augment. Without the augment its downright detrimental, with the augment and some clever setups it's a massive powerhouse for high lvl content. Her 4 aka Tornadoes are a bit of a mixed bag. Her 3 aka Turbulence is one of the most stupidly strong abilities in the game please dont touch this D= That could give her some identity other than Turbulence. Something that improves weapons in some way, or status effects.
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Maybe tie her passive to be active for a few seconds after using tailwind? And that hurts the frame because she relies on this due to her passive. One issue with this skill is that it's utterly useless in close quarters indoors. Her 1 aka tailwind is hard to use but incredibly efficient movement. TLDR this is a negative in some situations and a passive should never be a negative IMHO. In close quarters -where you can't combine this with tailwind efficiently, unless you are parkour jesus - it makes movement awkward and even minor mistakes punishing. Her passive is fine, but I'd love it to be toggled rather than active all the time. It should be Zephyr.Ĭoncerning her rework, I've been playing her a lot, so here are my 2 cents: Desecrate Nekros was pretty much required if you wanted to get much past the 20 minute mark with survival even if the starting level was in the teens or lower. *There was a time when the enemies in Survival weren't as active in rushing towards you as they are now, so the limiter often wasn't level scaling, but life support. Zephyr needs a rework at least as bad as Saryn and Excal did, and I think there are very few people that would disagree with that. And now that the endgame is level 60-100 enemies, flinging people around with Tornadoes is not only annoying, it actively gets in the way of the mission. Then Parkour 2.0 arrived and everyone got bullet jump and aim glide, and while Zephyr is still arguably the "best" at the kind of gunning those abilities allowed, outside of Riven challenges and Plains of Eidolon, there are very few times and places where having that kind of mobility is significantly better or more useful than whatothers could do. Her 4 was annoying even then, but this was before sorties or even T4 Void keys and would kill most things on it's own anyway, so who cares if she flung them everywhere? (unless it was Void Survival relying on a desecrate Nekros to stay longer for more shots at the prime part people wanted*, then everyone did) When she was first released, she was one of the most mobile frames in the game, able move through the map fast and get high off the ground with her 1 and stay there to make something of it with her passive. Kinda like Vauban, while nothing in her kit has ever been nerfed, updates and changes to the meta has left her behind compared to other frames that might fit her niche. Parkour 2.0 is the reason people have wanting Zephyr reworks so badly. I thought the Parkour 2.0 rework was the reason that Zephyr never really got a rework.